I conducted interviews and created empathy maps to understand the users I was designing for and their needs. The main group of users identified in the study were adults between the ages of 18 and 65 who buy movie tickets at least twice a month. This user group confirmed the initial assumptions about movie theater customers. And further research and wireframes tests identified misses that I did not pay attention to in the first study.
- Online order
- Queues
- “What to watch?”
User research: pain points
Problem statement: Kevin is a project management intern who needs an easy way to determine what to watch now at the movie theater because he needs a break from his work.
Mapping user Kevin's journey showed how helpful it would be for users to have access to a dedicated The Movie Theater app.
I made a competitor analysis and chose several competitors with different roles:
3. An app for purchasing tickets that is not available in the region where our cinema is located
4. A related app - for buying theater tickets, but not movie tickets.
1. A direct competitor (an app of the same cinema chain, available in the same region).
2. A ticketing app available in many regions, including where our movie theater is located